THE QUEST!

The Quest! Adventure Race | March 13, 2027 | Auburn, California

ADVENTURE AWAITS

Welcome, brave adventurers, to The Quest! a fantasy trail run where your finish time depends on how hard you adventured, not just how fast you ran. Roll your character class, complete side quests, and battle bosses across 6 or 12 miles of Auburn trails. Your fate awaits on March 13, 2027.

 SPELLBOOK GUIDE

Choose Your Class - Before the quest begins, roll your fate. Every registered adventurer rolls a virtual D20 to determine their character class: Frog Knight, Mage, Rogue, Bard, Druid, or Knight. Your class determines your unique ability and party bonus on race day. Roll here: The Quest! Class Finder

Form a Party - No adventurer conquers the realm alone. Assemble a party of 2–3 runners before the start line to unlock class-based party bonuses that shave time off your final result. Don't have a crew? Show up to check-in and we'll help you find your people. Register your party here: The Quest! Party Registration

Side Quests - Your journey won't be complete without them. Scattered along the route are designed side quests requiring everything from riddle solving and scavenger hunts to physical challenges and tracking down missing Goblins. Each completed side quest earns a time reduction bonus, the more you finish, the better your shot at glory.

Hunt the Bosses - Keep your eyes open. Legendary creatures roam the course. Find them, face them, and earn your reward.

Quest Gear - Every runner receives a custom D20, an official The Quest! shirt, a trail map loaded with quest details, and a post-run cider from Ponderosa Cider Co. Costumes are strongly encouraged, your outfit doesn't need to match your class, it just needs to honor the realm.

Your Fate Awaits - No two adventures are the same. Complete side quests, stack your bonuses, and watch your adjusted finish time tell the real story of your quest. The runner who combines speed, cunning, and quest mastery will be crowned Champion of the Realm.

    • When: Saturday, March 13th, 2027

      • Check-in: 10:00 AM at Ponderosa Cider Co, Auburn, CA.

      • Start Time: 11:00 AM sharp for all distances.

      • Finish Time: All adventurers must return to Ponderosa by 3:30 PM.

    • Where: Ponderosa Cider Co, Auburn, CA 95603

    • Cost: $64 (includes entry, fancy D20 dice, post-run cider, and a t-shirt).

  • Required personal gear:

    • Camera Phone: Required for certain Side Quests.

    • Backpack / Pack: Recommended for holding onto your Side Quest items.

    • Water Bottle: Recommended for basic health.

    You’ll receive:

    • D20 Dice (Pre-Run): used for battling certain bosses.

    • Crude Map (Pre-Run): used for mapping your path.

    • Runners Bib (Pre-Run): used for identifying your class and adventure.

    • The Quest! T-Shirt (Pre/Post Run): used for pride and looking great.

    • Beer / Cider (Post Run): used for added health.

  • Before setting out, you must virtually roll for your class by clicking here. The roll will be saved and assigned to your registration. You may only roll once and the first roll will be recorded. Class details can be found here:

    • Roll 1-2: Frog Knight: Croak of Courage

      • Ability: Give any two runners an automatic Easy quest completion.

      • Party Bonus: Each person in your party gets a -5 minute bonus if you complete all Wisdom quests.

      • Strengths: Wisdom

    • Roll 3-6: Warrior: Enduring Will

      • Ability: Give any two runners an automatic Strength or Constitution quest completion.

      • Party Bonus: Each person in your party gets a -5 minute bonus if you complete all Strength & Charisma quests.

      • Strengths: Strength & Charisma

    • Roll 7-12: Rogue: Thief’s Touch

      • Ability: Give any two runners a re-roll and you can't lose your D20 if you fail.

      • Party Bonus: Each person in your party gets a -5 minute bonus if you complete all Dexterity quests.

      • Strengths: Dexterity

    • Roll 13-18: Cleric: Divine Favor

      • Ability: Give any two runners protection from negative outcome of a failed quest.

      • Party Bonus: Each person in your party gets a -5 minute bonus if you complete all Constitution & Intelligence quests.

      • Strengths: Constitution & Intelligence

    • Roll 19-20: Knight: Oath of Completion

      • Ability: For each Strength & Dexterity quest completed, you gain a -2 minute bonus.

      • Party Bonus: Each person in your party gets a -5 minute bonus if you complete all Easy & Medium quests.

      • Strengths: Constitution, Intelligence, & Strength

  • Each runner will have 40 minutes added to your overall time when you finish the race. To reduce your overall time, you must complete any number of side quests for various awards. Each completed Side Quest earns you at least 5 minutes off your overall time. Many of these side quests can be completed individually but are easier in a Party.

    Parties: Any group of 3 runners with any combination of classes. Bonuses are limited one class per party. Parties can be created prior to the race but are verified at the end of the race (in case you find others to join you along the way).

    Side Quests: These require use of your phone, solving riddles, carrying items, finding lost items, physical challenges, or locating missing Goblins!

  • Back at Ponderosa Cider Co, you’ll face the mighty King! Turn in your collected rewards and quests, roll your dice, and hope your bravery and cunning are enough to claim victory!

    A Hero’s Farewell
    Celebrate your triumph with a post-quest beer or cider and a commemorative t-shirt! Regardless of the outcome, you’re a true hero for taking on The Quest!

    Good luck, adventurer. May your rolls be high and your path be clear!

ADVENTURES

ODYSSEY 12 Mile Run

A grueling adventure for seasoned adventurers seeking glory. Navigate the lands, battle fierce bosses, and uncover hidden secrets.

The route will remain a secret till event day. 12 miles minimum with upwards of 1500ft of elevation gain.

SPRINT 6 Mile RUn

A beginner-friendly quest for those looking to dip their toes into adventure. Perfect for first-time heroes or anyone craving a whimsical journey.

The route will remain a secret till event day. 6 miles minimum with upwards of 500ft elevation gain.

CLASSES

  • Frog Knight

    Roll 1-2
    Abilities: TBA

  • Mage

    Roll 3-6
    Abilities: TBA

  • Rogue

    Roll 7-10
    Abilities: TBA

  • Bard

    Roll 11-14
    Abilities: TBA

  • Druid

    Roll 15-18
    Abilities: TBA

  • Knight

    Roll 19-20
    Abilities: TBA